Wizard Class D&D Fifth Edition (5E) – Dungeons and Dragons

Details of a Wizard

Fingers weaving before her, she finishes her spell and dispatches a minor dab of flame toward the foe positions, where it ejects into a fire that overwhelms the warriors.  Barbarian 5E

Hunching on the floor in a prison crossing point, a little person hurls a bunch of little bones recorded with spiritualist images, mumbling a couple of expressions of control over them. Shutting his eyes to see the dreams all the more obvious, he gestures gradually, at that point opens his eyes and indicates down the passage to his left.

Wizards are incomparable enchantment clients, characterized and joined as a class by the spells they cast. Drawing on the unobtrusive weave of enchantment that penetrates the universe, wizards cast spells of unstable fire, arcing lightning, unpretentious trickiness, and beast constrain mind control. Their enchantment summons beasts from different planes of presence see the future or transform killed enemies into zombies.

Levelling Table of a Wizard 5E for D&D

 

Level Proficiency Bonus       Features Cantrips Known 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Spellcasting, Arcane Recovery 3 2
2nd +2 Arcane Tradition 3 3
3rd +2 3 4 2
4th +2 Ability Score Improvement 4 4 3
5th +3                       — 4 4 3 2
6th +3 Arcane Tradition feature 4 4 3 3
7th +3 4 4 3 3 1
8th +3 Ability Score Improvement 4 4 3 3 2
9th +4 4 4 3 3 3 1
10th +4 Arcane Tradition feature 5 4 3 3 3 2
11th +4 5 4 3 3 3 2 1
12th +4 Ability Score Improvement 5 4 3 3 3 2 1
13th +5 5 4 3 3 3 2 1 1
14th +5 Arcane Tradition feature 5 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 Ability Score Improvement 5 4 3 3 3 2 1 1 1
17th +6 5 4 3 3 3 2 1 1 1 1
18th +6 Spell Mastery 5 4 3 3 3 3 1 1 1 1
19th +6 Ability Score Improvement 5 4 3 3 3 3 2 1 1 1
20th +6 Signature Spells 5 4 3 3 3 3 2 2 1 1

 

Basic Features of a Wizard

Hit Points:

Hit Dice: 1d6 per wizard level

Hit Points at 1st Level: 6 + your Constitution modifier

Hit Points at Higher Levels: 1d6 (or 4) + your Constitution modifier per wizard level after 1st

Proficiencies of a Wizard

Armor of a Wizard: None

Weapons of a Wizard: Daggers, darts, slings, quarterstaffs, light crossbows

Tools of a Wizard: None

Saving Throws of a Wizard: Intelligence, Wisdom

Skills of a Wizard: Choose two from Arcana, History, Insight, Investigation, Medicine, and Religion

Equipment of a Wizard

(a) a quarterstaff or (b) a dagger

(a) a component pouch or (b) an arcane focus

(a) a scholar’s pack or (b) an explorer’s pack

A spellbook

Building a Wizard quickly

You can make a wizard quickly by following the given suggestions:

Intelligence should be your highest ability score, followed by Constitution or Dexterity.

Make Charisma your next-best score, if you plan to join the School of Enchantment and pick the sage background.

 

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